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国王的恩赐-戎装公主攻略秘籍
18:37:10 来源: 作者:佚名 (0)
《国王的恩赐:戎装公主》游戏介绍:
英文名:Kings Bounty: Armored Princess
&《国王的恩赐:戎装公主》是备受赞扬的《国王的恩赐:传奇》的资料片。玩家将饰演Amelie公主,前往Teana世界各地寻找有名的骑士和她的教师,Bill Gilbert。《国王的恩赐:戎装公主》的新世界充满着神秘与危险。新的角色,公主,将遇到恐怖的怪物,巨大的凶猛BOSS和新的种族,嗜杀的穿山甲。
《国王的恩赐:戎装公主》游戏秘籍
游戏中按 [Shift] + ~ 开启控制台,输入以下秘籍可得到对应效果:
注:秘籍中的 # 代表任意数字,注意替换
增加指定数量的法力
增加指定数量的怒气
获得指定的数量的金钱
leadership #
增加角色领导力
doublearmy
doublearmy #
指定队列的兵种数量翻倍(最大为5)
愤怒之灵等级,最高30
学会所有魔法,并增加每种魔法卷轴7张
获得指定数目的符石
获得指定数目的晶体
移除所有妻子和孩子
name 新名字
给角色重新命名
召唤已经购买船只
提升宠物龙等级
拥有飞马,可以飞翔
item 物品代码
添加装备或物品
物品代码可在loc_ses.kfs文件包的rus_items.lng文件中查找
作者:栗子羊羹
battlemage_helm
clay_plate
commander_helm
指挥官之盔
concentration_bandage
dwarf_helm
guard_helm
nomad_helm
pandemonik_mask
prismatic_helm
simple_helm
tournament_helm
warrior_helm
wizard_hat
young_mask
演说家面具
black_helm
blackthorn_crown
undertaking_mask
pandemonik_face
alebarda_pirates
assassin_dagger
battle_axe
battle_hammer
disciple_staff
fire_crossbow
绯炎十字弩
kerus_sword
knight_sword
long_spear
mechanic_sword
moon_sword
pain_blade_
rage_spear
ritual_spear
road_staff
scull_smasher
sentence_dagger
silver_rapier
simple_sword
sloe_hammer
thunder_musket
titan_pick
whip_isshara
bloodsucker_sword
equilibrium_sword
hammer_kingtorn
insanity_staff
sword_dragonslayer
thousand_soul_sword
adept_staff
blood_scream_dagger
druid_staff
德鲁伊法杖
dwarf_arbaleth
king_axe_d13
暴风战斧. 级别 III
king_axe_d23
冰霜战斧. 级别 III
king_axe_d33
雷霆战斧. 级别 III
ktahu_claws
卡塔胡的利爪
master_bow
rune_sword
simple_training_sword
arhmage_staff
dark_sword
greatdruid_staff
大德鲁伊杖
inquisitor_sword
light_sword
demetrios1
凶魔戟. 等级 I
rage_blade
necromancer_adept_staff
barbarian_shield
battle_shield
berserker_shield
big_shield
dragonslayer_shield
giant_shield
guard_shield
horseman_shield
knight_shield
round_shield
scaly_shield
shield_mifril
skarsh_shield
paladin_shield
mirror_shield
rahha_shield
[page_break]
charmed_armor
easy_armor
hunter_armor
knight_armor
leather_armor
scaly_armor
shadow_cloac
silver_armor
werewolf_skin
wizard_cloak
dwarf_armor
dragon_cloak
wizard_cape
wizard_mantle
champion_belt
chief_belt
nephrite_belt
食人魔腰带
silber_chain
simple_belt
snake_belt
steel_band
steel_belt
腰带 &魔井&
graceful_boots
high_boots
kerian_boots
knightly_boots
light_boots
mifril_boots
mystic_boots
ogr_sandal
食人魔便鞋
palmer_boots
princess_shoes
silver_shoes
snake_boots
steel_boots
thorn_boots
white_slippers
hunter_boots
excellent_shoes
golden_boots
blood_band
engineer_adjuster
gryphon_banner
gryphon_feather
heroism_banner
iron_karaklum
officer_baton
salamander_banner
valor_sign
silver_horn
colonel_baton
diploma_antimage
抗魔学证书
diploma_botanic_
植物学证书
diploma_lizardology
蜥蜴学证书
doc_searcher
general_baton
marshal_baton
piret_flag
shark_teant
demon_tongue
true_belief_banner
diplomat_sign
ale_barrel
battle_talmud
beast_rage_book
bronze_ring
copper_flute
dead_amulet
faith_guard_amulet
信仰守护符
fisher_net
flame_necklace
king_borg_horn
矮人王号角
moneylender_ring
picture_griffin_king
狮鹫王画像
picture_magic
picture_terror
rage_predator
狂怒吞噬者
scroll_bag
snake_ring
tactical_manual
telescopic_sight
travel_bag
vampire_ring
吸血鬼戒指
walnut_mandolin
桃木曼陀林
young_ring
skull_karrah
dead_skull
necklace_dragon_power
picture_inspirit
silver_ring
storm_necklace
火风暴项链
power_ring
royal_snake_ring
ancient_amulet
cyclop_eye
独眼巨人之眼
divine_blood
intellect_ring1
思想之戒. 等级 2.
iron_will_necklace
钢铁意志坠饰
pain_skull
virgin_ring
pictures_book
battle_gloves
guard_braces
horseman_gloves
hunter_gloves
scaly_braces
warm_gloves
necropolis_hand
rage_braces
ball_dress
black_widow_dress
leather_dress
novice_dress
walking_dress
adviser_dress
magess_dress
princess_dress
相关游戏攻略
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国王的恩赐
国王的恩赐
&《国王的恩赐:戎装公主》是备受赞扬的《国王的恩赐:传奇》的资料片。玩家将饰演Amelie公主,前往Teana世界各地寻找有名的骑士和她的教师,Bill Gilbert。制作公司邀请了俄罗斯著名的科幻作家阿列克塞·佩霍夫(Alexey Pechov)(Алексей Пехов)作为游戏设计的特别顾问。游戏有主线情节但是一些任务可以用好几种途径来完成。在某些地方,玩家甚至可以选择好坏两种不同结局。当玩家只完成了游戏的主线时,看到的仅仅只是一部分的游戏世界。玩家可以很自由地在游戏世界里漫游并且完成额外的任务,好奇而又执着的玩家会遇到许多许多的意外之喜。游戏攻略1、第一场战斗角色一出场你就能在城镇里拿到几颗不知何用的宝石以及宝箱。带着疑问匆匆你先将可以对话的人物通通点一遍。之后出城,遇到一个壮汉堵门,点他切换场景。这个壮汉带我们进入地窖,在第二层需要调整视角后能看到一个宝箱,拾取酒窖钥匙还是一瓶酒什么的,附近有一个缓缓移动的牛头人。这就是我们的第一场战斗了虽然不知道在干什么,但战斗很快就胜利了。.进入下个场景,与某npc交任务。在场景内点点旗子捡点不明作用的宝石。2、感受各类兵种的区别与特长之后进入洞窟遭遇蜘蛛群。现在大概清楚了遭敌方式,每一个游荡在地图上的可见敌人实质都代表着一群敌人。进入战斗时很快就能感受到各类兵种的区别与特长。初上手先不细究。灭敌结束后角色就升级了。之前所拾起的宝石总量也增加了。代码在游戏中按“Shift+~”开启输入框:money 数字 —增加或减少玩家金钱数量。boat —召唤船只。canfly —拥有飞马,可以飞翔。name 名字 —对英雄重命名。doublearmy 1~5 —将相应栏位部队的数量加倍,数字缺省则全部5栏均加倍。levelup 数字 —提升英雄等级,数字缺省则提升1级。magicbook —英雄习得所有魔法(1级),并增加魔法卷轴各7张。crystal 数字 —给予相应数量的魔法水晶。rune 数字 —给予相应数量的3系技能符石。mana 数字 —增加魔法最大值至相应值,数字缺省则回满魔法值。rage 数字 —增加狂怒最大值至相应值,数字缺省则回满狂怒值。fps —在左上角显示fps。item 物品代码 —添加装备或物品(物品代码可在loc_ses.kfs文件包的rus_items.lng文件中查找)。pet 数字 —提升宠物龙等级。leadership 数字 —增加英雄的领导力。头盔battlemage_helm=战法之盔cat_band=猫耳箍clay_plate=土盆commander_helm=指挥官之盔concentration_bandage=专注头带dwarf_helm=矿工罩盔full_helm=全铠盔guard_helm=卫士之盔horn_helm=角盔nomad_helm=游牧民盔pandemonik_mask=魔鬼面具prismatic_helm=棱晶头盔simple_helm=头盔straw_hat=草帽tournament_helm=骑士盔warrior_helm=武士盔wizard_hat=法师帽young_mask=演说家面具black_helm=暗黑之盔blackthorn_crown=黑棘花环elf_crown=精灵王冠undertaking_mask=丧葬面具pandemonik_face=憎恶面具武器alebarda_pirates=海盗戟assassin_dagger=刺客匕首battle_axe=战斧battle_hammer=战锤crag_axe=狂战士斧disciple_staff=学徒手杖drill=螺旋钻elconium=研修之杖elven_bow=精灵弓fire_crossbow=绯炎十字弩kerus_sword=斩魔剑knight_sword=骑士剑long_spear=丈八矛mechanic_sword=万用刀moon_sword=银月剑pain_blade_=痛苦之刃rage_spear=狂怒之矛ritual_spear=祭祀之矛road_staff=旅行手杖scull_smasher=碎颅者sentence_dagger=裁决之刃shtopir=剔骨刀silver_rapier=银啸剑simple_sword=长剑sling_=投石索sloe_hammer=黑棘木锤thunder_musket=轰雷火枪titan_pick=泰坦镐whip_isshara=折虐之鞭yew_bow=紫杉弓bloodsucker_sword=血饮剑equilibrium_sword=平衡剑hammer_kingtorn=王者之锤insanity_staff=狂乱法杖ogre_club=食人魔棒sword_dragonslayer=屠龙剑thousand_soul_sword=萦魂弓adept_staff=术者法杖arbator=连弩blood_scream_dagger=吟唱匕首druid_staff=德鲁伊法杖dwarf_arbaleth=连射弩king_axe_d13=暴风战斧. 级别 IIIking_axe_d23=冰霜战斧. 级别 IIIking_axe_d33=雷霆战斧. 级别 IIIktahu_claws=卡塔胡的利爪master_bow=大师弓rune_sword=符文剑simple_training_sword=训练用剑arhmage_staff=大法师杖dark_sword=黑暗剑greatdruid_staff=大德鲁伊杖inquisitor_sword=圣裁剑light_sword=光明剑demetrios1=凶魔戟. 等级 Irage_blade=角斗士剑necromancer_adept_staff=招魂法杖护盾barbarian_shield=野蛮人盾battle_shield=战盾berserker_shield=狂战士盾big_shield=大盾dragonslayer_shield=猎龙盾giant_shield=塔盾guard_shield=卫士之盾horseman_shield=骑兵盾knight_shield=骑士盾round_shield=小圆盾scaly_shield=龙鳞盾shield=盾牌shield_mifril=秘银盾skarsh_shield=虫族盾paladin_shield=圣骑士盾mirror_shield=守护之镜rahha_shield=龙魂盾铠甲armor=精钢甲chain=锁子甲charmed_armor=牧师外套easy_armor=轻甲hunter_armor=猎人外套knight_armor=骑士甲leather_armor=皮甲scaly_armor=鱼鳞甲shadow_cloac=阴影斗篷silver_armor=银锁甲sun_cloak=太阳斗篷werewolf_skin=人狼披风wizard_cloak=巫师斗篷dwarf_armor=蒸汽装甲dragon_cloak=魔龙斗篷wizard_cape=巫师披风wizard_mantle=巫师法袍腰带champion_belt=冠军饰带chief_belt=首领腰带luck_belt=幸运腰带monk_belt=修士腰带nephrite_belt=玉带ogr_belt=食人魔腰带rune_belt=符文饰带silber_chain=银链simple_belt=腰带snake_belt=蛇皮腰带steel_band=钢环steel_belt=钢腰带mage_belt=腰带 &魔井&靴子boots=靴子graceful_boots=精品靴high_boots=长靴kerian_boots=耐火靴knightly_boots=骑士靴light_boots=晶莹之靴mifril_boots=铜靴mystic_boots=神秘之靴ogr_sandal=食人魔便鞋old_boots=破鞋palmer_boots=朝圣靴princess_shoes=公主鞋silver_shoes=银鞋snake_boots=蛇皮靴steel_boots=钢靴thorn_boots=刺靴white_slippers=白拖鞋wing_wind=飞翼便鞋hunter_boots=猎人之靴jackboots=长统靴excellent_shoes=无垢鞋golden_boots=金靴王权标志blood_band=血带engineer_adjuster=机师徽章gryphon_banner=狮鹫旗gryphon_feather=金色羽毛heroism_banner=英勇之旗iron_karaklum=铁坠子officer_baton=士官权杖salamander_banner=火蜥旗valor_sign=勇气徽章silver_horn=白银号角colonel_baton=军尉权杖dark_soul=黑暗碎片diploma_antimage=抗魔学证书diploma_botanic_=植物学证书diploma_lizardology=蜥蜴学证书doc_searcher=公文general_baton=将军权杖marshal_baton=元帅权杖piret_flag=海盗旗shark_teant=鲨鱼牙齿uho_orka=兽人耳朵demon_tongue=恶魔舌头rage_sign=愤怒徽章true_belief_banner=真信之旗diplomat_sign=外交徽章宝物ale_barrel=啤酒桶army_drum=军鼓battle_talmud=战斗法典beast_rage_book=野性之书bronze_ring=青铜戒指游戏新手攻略copper_flute=铜笛dead_amulet=亡者护符draconix=龙骑项链faith_guard_amulet=信仰守护符fisher_net=渔网flame_necklace=火焰项链inkpot=墨水瓶king_borg_horn=矮人王号角moneylender_ring=次贷扳指picture_griffin_king=狮鹫王画像picture_magic=冰后画像picture_terror=巨龙画像rage_predator=狂怒吞噬者scroll_bag=匣子snake_ring=蛇戒storm_eye=暴风之眼tactical_manual=将军纪略telescopic_sight=瞄准镜travel_bag=旅行袋vampire_ring=吸血鬼戒指walnut_mandolin=桃木曼陀林young_ring=青春之戒ring_angi=总督之戒skull_karrah=萨满头骨dead_skull=亡者头骨gold_ring=黄金戒指necklace_dragon_power=龙牙项链picture_inspirit=骑士画像silver_ring=白银戒指storm_necklace=火风暴项链trap=捕兽夹power_ring=力量之戒royal_snake_ring=王蛇之戒ancient_amulet=远古护符cyclop_eye=独眼巨人之眼divine_blood=女神之血intellect_ring1=思想之戒. 等级 2.iron_will_necklace=钢铁意志坠饰pain_skull=痛苦头骨virgin_ring=纯洁之戒pictures_book=召唤绘本手套battle_gloves=战斗手套guard_braces=防护手镯horseman_gloves=骑兵手套hunter_gloves=捕猎手套scaly_braces=龙鳞手镯warm_gloves=保暖手套necropolis_hand=坟场护臂rage_braces=狂怒手镯衣服ball_dress=舞会礼服black_widow_dress=黑寡妇裙leather_dress=皮服novice_dress=学徒服walking_dress=旅行服fee_dress=仙子羽衣adviser_dress=导师袍magess_dress=巫女法袍princess_dress=公主袍小部分含等级的装备自己改代码的数字即可配置最低配置:处理器 CPU 2 GHz 内存 512 MB RAM 操作系统 Windows XP 显卡 Graphics card with shader 2.0 or higher 声卡 DirectX compatible sound card 硬盘空间 6 GB 2x DVD-Rom 鼠标,键盘 推荐配置: 处理器 多核CPU 内存 1 GB RAM 操作系统 Windows XP or Vista 显卡 Graphics card with shader 3.0 and 256 MB RAM 声卡 5.1 sound card 硬盘空间 7 GB free memory 8x DVD-Rom查看: 104099|回复: 342
[09.08.11[Lv3][1.011]Expanded Gameplay III《扩展玩法》(EGIII)v0.95e测试版
在线时间 小时
本帖最后由 申籍巴民 于
00:39 编辑
发布帖整理者 D.Kaede
Expanded Gameplay III《扩展玩法》(EGIII)v0.95e测试版
官网发布帖地址(by Chel):
官网子版块:
0.95e 官网下载地址:
0.95d完整版Rayfile网盘下载地址(by 骑砍英雄):
0.95d -0.95e升级补丁(by 骑砍英雄):见下面的附件那里(使用方法:解压后把里面的文件全部复制到Expanded Gameplay III v0.95d文件夹里面覆盖原文件就可以了)
0.95 纳米盘下载地址(by 骑砍英雄):
0.95-0.95a 升级补丁纳米盘下载地址(by 骑砍英雄):
0.95a-0.95b 升级补丁纳米盘下载地址(by 骑砍英雄):
0.94 纳米盘下载地址(by 骑砍英雄):
0.95b 简/繁体汉化包(by Hetairoi、fallout13):
The Expanded Gameplay III mod is a sequel to the Expanded Gameplay II mod, which was created for beta version of Mount&Blade. As such, it retains the ideas from EGII which I still find good, and has new ideas of its own. EGIII is not created as a port of EGII to the new version of Mount&Blade but is being written from Native M&B.
EGII是骑砍0.903版上做的剧本(MOD),现在的EGIII 算是续集,现在还只是测试版。 EGIII并不是一个移植版,他会继承一些EGII里面的优秀元素,但他是从标准版开始重新创造出来的。 (EGII之前的剧情,在这里还没有)
The mod has several goals. How well they are achieved is up to you to judge and help improve with your suggestions.
这个剧本预想了几个目标,具体的完美程度还要靠大家的参与及建议。
Firstly I wanted to replace the old M&B items that I was very used to seeing everywhere (like falchion, leather jerkin, plate armor), add new items and create a new stylish look for all the troops and factions. So the mod contains many great new items created by the community and redesigned factions to give each one more of a unique personality. It also has some new minor factions and troops that were first introduced in Expanded Gameplay I or II.
首先我想替换掉那些到处可见的旧装备(比如大砍刀、皮短衣、板甲),加入了一些骑友们制作的精良装备,使大多的队伍看起来更有型,包括那些小势力也一样。因此这个剧本里有着非常多的好装备(没有固定的极品装备),重新设计的势力也各自有着独特个性。
Secondly I wanted to bring the combat engine of Mount&Blade closer to its full potential. I find that the troops and items in Native M&B can be adjusted with stats to create a more exciting combat atmosphere where AI troops behave more intelligently, pose more of a threat to the player, keep you on your toes, and generally make things a lot more interesting. To make the battles even more dynamic this mod introduces combat abilities for the player to use. They add a certain tactical element to the battles and also play a role in different character development routes.
其次我想让骑砍的战斗引擎尽量能发挥出它的最大潜力。 原版的部队和物品可以被调整到一个新的更有趣的平衡,从而制造一个更智能、更能适应玩家的战斗氛围
Thirdly I wanted to make choices of character development direction, character equipment, party composition, and play strategy to be more dimensional and less linear than in Native, where a Heavily Armored Mounted Archer with a large weapon is the most powerful combination and most characters will gravitate towards it. In this mod the choices between footman or mounted character, archer or thrower, mace or sword, light armor or heavy armor, large party of weaker troops or smaller party of stronger troops are all more viable and as a result gameplay is deeper. This is achieved with completely and carefully redone item stats, varied starting characters, introduction of combat abilities that depend on different attributes, design of AI troops, redesigned armor behaviour, introduction of charm items. Because this mod also allows the player character to die, the choices you make do matter.
还有就是我想让玩家在角色发展的方向上有个明确的选择。
I also want to improve the behaviour of AI troops on the battlefield and make it more varied than rushing towards the enemy. The AI troops already fight better and more intelligently thanks to increased parameters, and their behaviour can be affected by the player using certain combat abilities. Furthermore, I would like to design more of a collective strategic AI behaviour. A simple start to this that is already implemented is squad-like behaviour initiated by elite AI troops that keeps the troops from scattering and being picked off one by one. I would like to introduce more things in this direction.
再有,我一直想提高战场上的部队AI,而不只是一味冲杀
Lastly, I want to implement a storyline that will be moved along with quests and passing of time in-game that would allow the player 'beat the game', or perish in trying. This is planned and will hopefully be added in the future. As an example of what I mean, in Expanded Gameplay II mod the overarching quest for immortality played this role, was very difficult to complete and doing it forced the character to play through the whole game.
最后,才是引入主线故事情节及相关任务设置(这个还要等等)
New features
1. New items, thanks to Eisenhouwer, -IYI-O-R-T-
2. Player equipment weight affects weapon proficiency, especially for archery and throwing.
& &This is a very important feature that, coupled with removal of battlefield chest, makes equipping your character a much more interesting and significant task.
4. Heavily armored AI troops (chainmail, mail and plate, and plate armors) cannot run.
3. No inventory chest in battle.
5. Starting Character classes cannot learn a particular skill:
& &Steppe Prince cannot learn Ironflesh
& &Traveling Merchant cannot learn Weapon Master
& &Skilled Hunter cannot learn Horse Archery
& &Old Knight cannot learn Athletics
& &Wandering Barbarian cannot learn Shield
6. Adjusted Vaegir troop tree, added a new troop type.
7. Added trophies which can be gambled for items or traded for experience.
8. Added ability to become a fallen one after death, and possibility to come back to life if you are able to collect all three charms before your spirit withers. Chance of death is much greater (possible only after level 7), but can be reduced with Ironflesh and Wound Treatment skills. Play more carefully, or at 1/2 or 1/4 player damage!! If you die and become fallen it will be a difficult task to come back to life!
PRESS M IN GAME TO READ MORE ABOUT NEW FEATURES
1. elite units no longer heal player with their battlecry, only allied units.
2. Lords and Kings heal allied units by 20% instead of 10% like other elite units.
3. no longer possible to die in town.
4. rewrote prisoner ransom script, selling prisoners should now give a lot of money.
5. Veteran Ironclad Knights no longer get polehammers which they cannot use on horseback.
6. Fixed Plate Covered Shield
-Adjustments
1. made charms more expencive
2. adjusted stats of several items, made helmets, gloves, boots heavier.
3. adjusted starting equipment of all five classes.
4. Rhodok Goliaths no longer guaranteed helmets.
5. Swadian militia no longer has helmets.
6. Healer units run slower, are lower level -- cost less wages and give less exp.
7. Old Knight has higher starting polearm proficiency but lower Two-Handed proficiency.
8. Traveling Merchant starts with a larger party of caravan guards.
9. Removed twirling overswing animation from two-handed weapons.
10. Reduced rate of player experience gain.
11. Increased rate of Lord's parties experience gain from battles, will give them slightly more higher level troops.
12. Reduced amount of flame particles coming from Fallen Ones, improving performance.
13. Slightly increased amount of arrows per quiver to compensate for removal of battle chest.
14. Slightly reduced amount of protection offered by armor against cutting weapons.
EGIII: patch 0.95d
Description:
Patch for Expanded Gameplay III.
Should be installed over v0.95b.
Patch is save incompatible.
1.Some tweaks in character creation menu (more &go back&, gender dependent character types).
2.Information about mod, abilities now can be found in camp menu.
3.Keys setup in camp menu allows rebinding or completely unbinding keys used for abilities. To use, you should click on ability then press new key to reassign or 'esc' to clear binding. List of available keys is large enough. You can use all characters, numbers, arrows, functional keys. Probably you can even bind shift or alt, but I didn't test that. There is no check for overlay. It should crash if you bind to abilities on 1 keys or bind game control key to ability, but I am not responsible for how it will work.
4.Now there is only one tutorial screen in battles (toggle by 'm' by default). It shows current active binds for available abilities. So if your character doesn't have 14 str it does not show rage. If you clear binding for battle cry it also does not show battle cry.
5.Add access to inventory, character and party screens in sieges and join to battle menus. (As it is in simple battle menu, keys I/C/P if someone forgot)
6.Fallens now do not show their faces in conversation, and they burn.
7.Change flame. I tried to make it looks not so heavy, more &ethereal&. It now more tight even if character is mounted. It is still high but there is no more burning ground. It also fades then fallen is killed.
8.Fix never-mind errors that reded start of battles.
9.Fix exploit that allows making abilities bonus permanent. (Technically, replace triggers with direct call in battle_debrief menu).
10.Replace Valkyrie(?) mode with free fly.
11.Increase overall skill limit from 12 to 13.
12.There is no more triggers that reduce forbidden skills. Instead, forbidden skills cannot be developed at all (almost at all).
13. To return to life it is need to carry fallen mask (just block possible cheating here).
14.Journal's price now growths over time. Also if you keep you journal it shows current proficiency penalty ( in inventory point on it with a mouse).
15.Reduce amout of troops that required for reinforcement (it still more than in native).
16.Remove experience drain.
17.Increase experience for trophy trading. War trophies now also gives renown. Epic trophies gives experience, renown and honor.
18.Change khergits troops. They now have horses and bows. Elite now wear armor not ragged outfit.
19.To get charm of fear it is required to capture two bear clan leaders from one migrating bear tribe alive.
20.Change some parties (pilgrims, travel mercs). Reduce amount of prisoners for parties that spawn with prisoners.
21.Add neutral healer. Sword sister. They are probably most deadly healers.
22.Fix tab exploit.
Expanded Gameplay III v0.95e patch
Fixed bug of player unable to use his chest in a captured castle.
-Fixed bug of Repeating Crossbow being unusable in 0.95d.
-made fallen parties slightly more rare
-gave Vaegir special arrows that are high damage but low ammo. They now cannot sustain fire nearly as long as Khergit archers.
-reduced base ransom amounts by 50%, but Prisoner Management skill now increases ransom amount by 25% instead of 20% per skill level.
-reverted Khergit warriors and guards to foot soldiers. Kept scourges dressed in heavy armor.
-removed experimental Inventor troops from the game.
-slightly reduced Khergit guard power strike and ironflesh, increased athletics.
-reduced speed of Titan bow from 110 to 70.
-increased damage of throwing stones from 12 to 13.
to do before 1.00:
-new starting characters
-morale, possibly
-improved troop trees
-companion
-new enemy types and minor factions
-alliance with minor factions
planned features to be added in 1.00:
-storyline with main goal and many quests
-Onyx Brotherhood
-special combat abilities and class specialization
0.95版翻译(by FreeToLife)
====新特點=====
1.新裝備 多謝 Eisenhouwer, -IYI-O-R-T-
2.玩家裝備重要量影響武器熟練度 特別是箭術和投擲技能
這是非常重要的特點 再加上戰場上的物品箱 使裝備的替換更加有趣和重要
4.重甲AI部隊(鏈甲,鎧甲,裝甲和全金屬鎧甲)皆不能跑
5.角色技能限制:
...王子不能學鐵骨
....獵人不能學騎射
....退役騎士不能學跑動
....野蠻人不能學盾牌
6.調整維吉亞的騎兵隊,加入了新的兵種
7加入獎品若某人用他的裝備或商品用於賭博中
8.加入能力影響死亡機率 想活下去必須收集三個生命護符在你靈魂離體時
...死亡將變得容易(當你7等以後) 但受到鐵骨 舊患 療傷技能.小心地遊戲 或開1/2,1/4玩家傷害
你倒地後將會很困難地再爬起來
在遊戲按m查詢有關的新特點
===修正====
1.精銳部隊不再醫療玩家的戰意 只有同盟部隊
2,領主和國王醫療20%同類型的兵種 其他則是10%
3.不可能會在城鎮中掛掉
4.重寫戰俘的贖金代碼 現在能賣更高的價錢
5.老練的裝甲騎士不可能再拿到大鎚因為他們不能在馬上使用
6.修正裝甲的防護問題
===調整====
1.制作護符更昂貴
2.調整統計於一些物品,令鋼盔,手套,鞋子更重
3.調整遊戲開始時五個角色類別的裝備
4.諾德Goliaths不會有頭盔保護
5.芮爾典militia不會有頭盔
6.醫療部隊將跑得更慢 並降低等級 --價格也降 工錢和經驗也降
7.老騎士有高速長槍刺害的精練度但低於雙手武器的精練度
8.商人會有更多的護衛
9.取消雙手武器的旋轉拔劍動作
10.改變玩家獲得經驗的比例
11.增加領主每一場戰鬥所獲得的經驗 會少許地令他們擁有更高級的士兵
12.減少擊落動作的粒子表現 提高性能
13.略有堵加箭袋的弓箭數量
14.略有減少揮砍對鎧甲的傷害
0.95d版翻译(bydsr1013)
- 此补丁适用于EGIII v0.95b版.
- 升级后的v0.95d版兼容v0.95b版的存档.
1. 更改了角色创作时的部分选项(提供了更多&后退(go back)&选项以供玩家反复调整自己的选择;角色的类型将与玩家选择的性别有关).
2. 玩家可以在&营地(camp)&菜单中查阅MOD信息以及主角的特殊能力.
3. 在&营地(camp)&菜单中新增了调整按键这一功能,玩家可以通过该功能调整特殊能力的快捷键.玩家需要使用该功能时,只需在&营地&菜单中点击某一特殊能力,并按下需要设置的快捷键即可.如果您需要取消某个特殊能力的快捷键,可以在点击该特殊能力后按下Esc键解除按键绑定.理论上来说,您可以自由设置快捷键,所有的字母键、数字键,甚至方向键和其他已经被赋予其他功能的按键都可以设置为快捷键.
申明:本人没有测试重复设置同一按键为不同特殊能力的快捷键所可能造成的后果.据我猜测,这样做可能会引发程序崩溃等错误.如果您无视警告进行相关试验并造成了不良后果,本人将不负有任何责任.
4. 目前版本将战斗中的&教程(tutorial)&页面减少为了一页(按m键可以显示该教程页面).该页面将显示目前可用的特殊能力所绑定的快捷键.当前无法使用或未绑定快捷键的特殊能力将不会出现在教程页面中,例如当主角力量小于14时&狂怒(rage)&技能将不会被显示;而如果玩家没有为&战吼(battle cry)&技能绑定快捷键时,该技能也不会被显示.
5. 玩家在攻城战中也能够打开并查看&物品&、&角色&以及&队伍&页面.除使用原快捷键进入外,玩家还可以通过战斗菜单进入这些页面.
6. 玩家在与堕落者对话时将只能看到燃烧的火焰,而不会看到它们的面部.
7. 改变了火焰效果.我试着让火焰不再那么炽烈,而是具有类似鬼火的特效.目前这些火焰将更加贴近堕落者,即使是它们骑在马上也不会出现脱离的问题.我去掉了地面的燃烧效果,而火焰效果也会在堕落者被击倒后逐渐褪散.
8. 更正了战斗开始时的错误提示(虽然这些错误并不影响战斗的进行).
9. 修正了某些情况下特殊能力的暂时效果变成永久效果的错误(技术上的实现方法就是把battle_debrief菜单中的触发器机制改为调用子函数实现).
10. 将&女武神(Valkyrie)&模式改为了&自由飞行(free fly)&模式.
11. 将主角的技能数量上限由12改为了13.
12. 目前版本不再使用触发机制对玩家学习禁忌技能作出限制.玩家几乎不可能学到禁忌技能.
13. 如果玩家需要复活主角,那么一定要为主角佩带堕落者面罩(fallen mask).
14. 日记(journal)的出售价格将随时间流逝而不断升高.玩家可以将鼠标移动到日记上查看目前对武器熟练度的影响程度.
15. 降低了战场上派遣援军的士兵数量下限(这一下限目前仍然比原版Native要高).
16. 取消了经验流失等惩罚措施.
17. 增加了战利品(trophy)可换取的经验量.战争战利品(War trophy)在换取经验的同时也会提高主角的声望,而史诗战利品(Epic trophy)则可以换取经验、声望以及荣誉.
18. 修改了库吉特族的兵种.库吉特人将装备马匹和弓箭,而库吉特精英战士则会装备盔甲而不是破烂的纺织物.
19. 要得到&恐惧之触(charm of fear)&能力,玩家必须在自身存活的前提下从同一支怒熊部族(bear clan)游牧大军中捕获两名部族首领.
20.&&修改了大地图上的部分部队(朝圣者和雇佣兵团等).减少了初始携带俘虏的部队所携带的俘虏数量.
21. 加入了中立的治愈系兵种女剑士(sword sister),她们既是治疗兵种,作战实力也不容小觑.
22. 修正了Tab键的问题.
制作者名单(CREDITS):
Jedediah Q
gutekfiutek
Highlander
Eisenhouwer
silverkatana
MAXHARDMAN
GandalftheGray
Septa Scarabae
The Mercenary
NICK.ALTMAN
Eisenhouwer
hotcobbler
-IYI-O-R-T-
本帖子中包含更多资源
才可以下载或查看,没有帐号?
给个网盘..继续更新哟..谢谢了
助人为乐!
终于出现了……
您的帖子很有价值!
在线时间 小时
等有汉化就更好了
在线时间 小时
在线时间 小时
这个mod浓缩了几个mod的精华不错的
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ding................
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此MOD要顶,经典之一。
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先顶一下~!!!!!!!!!!!
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这MOD可是0.903最经典的MOD之一啊,以前更新超快的说,不知道现在怎么样。
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没玩过,不过还是要顶的
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咕~~(╯﹏╰)b& && && && && &&&出来啦????!!!!!!& &汉化!!!!
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在线时间 小时
还是等汉化吧
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好东西呀!但为什么官网上没有看到?
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我!!!!EG3?
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本帖最后由 hove 于
16:18 编辑
好mod...先下載回來試一下....用na mi機器人下載沒問題..但好像不能用遜雷下.....
在线时间 小时
汉化.......
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ED3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
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头像被屏蔽
希望有汉化补丁出现
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我翻了半天没看到关于这个MOD的详细特色介绍……
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等.................漢化
在线时间 小时
我看了官网上的也没有这个的详细介绍,估计过不了多久作者又开始更新了
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会不会又有一堆bug?不过还是很经典啊903以后就没见过了……
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刚放出来的或多或少都有一点bug,不过相信作者会慢慢地完善和更新的
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骑坎英雄&&下载地址用不了啊
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本帖最后由 hove 于
19:54 编辑
用得了的~我已經下了,當你按進去那個外國網站後試一下別用迅雷,而用納米機器人去下就可以了~而且下的速度還不錯
在线时间 小时
点上面的地址后,你点右边这里:Download Now&&(alt)&&一下.有讯雷提示,你点取消,会有另外一个下载提示的,点那个就可以 了
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期待汉化!非常强大+伟大+大的国防部啊!
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可以了&&谢谢大家
在线时间 小时
等汉化,没汉化玩不了
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