有用unity导入过steamVRunity arkit pluginn的吗

SteamVR Developer Hardware
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Unity SteamVR plugin bug with 5.4
I've just upgraded to 5.4 and discovered a bug with the SteamVR plugin. In my game, mostly for testing, I have the ability to set up the game to spawn either the Vive camera or a mouse/keyboard camera. Having the mouse cam allows for easier testing without needing to put on the headset every time.This stopped working in 5.4, but only if the SteamVR app is running in the background. What happens now is that the mouse camera is still controlled by the HMD position.I dug into it, and it seems this is being caused by the poseUpdater in SteamVR_Render.cs. For some reason, that game object is created even when not using a VR headset. I'm not sure of the specifics, but that's almost definitely the source of the bug (especially since it's actually #ifdef-ed out in 5.3.Repro steps below. Assumes basic project setup, including installation of the SteamVR plugin.1. Add a mouse control camera to the scene2. Press play and confirm that controls are working as expected3. Launch SteamVR4. Press playAt this point, the camera will no longer work with mouse controls. Closing SteamVR will give the controls back, so it does have a workaround. It does auto-relaunch SteamVR every time I press play, though, so it's a huge pain.Please let me know if I can provide more info.
30 Sep, 2016 @ 8:19am
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Date Posted: 30 Sep, 2016 @ 8:16amPosts: 1
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View mobile website问一下有用unity导入过steamVR plugin的吗?导入完后报错_unity吧_百度贴吧
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问一下有用unity导入过steamVR plugin的吗?导入完后报错收藏
一个是找不到Assets/SteamVR/Editor/SteamVR_SkyboxEditor.cs(330,83): error CS0103: The name `assetPath' does not exist in the current context另一个是Assets/SteamVR/Scripts/SteamVR_Utils.cs(687,32): error CS0117: `System.IO.File' does not contain a definition for `WriteAllBytes'这是什么问题?
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你可以尝试直接从资源商店下载。我虽然外部导入过,但是没有出现丢失东西的情况。
楼主你好,我导入后也报这两个错,你找到解决办法了吗?请加我qq:
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SteamVR导入Unity3d中报错收藏
UnityEngine.Mesh.Optimize()' is obsolete: `This method is no longer supported (UnityUpgradable),求解这个应该怎样解决(?(?)?)
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